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George Moros
Area 514
301
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Posted - 2014.02.09 09:55:00 -
[1] - Quote
I-Shayz-I wrote:I tend to get around 4k wp per match doing this, Frost Kitty can get anywhere from 30-60 kills in a single game, and we have a BLAST playing this more challenging way.
You call 30-60 kills per game a "more challenging" way of playing it? I'm sorry, but I think you need to check your reasoning.
However, please don't get me wrong. I'm not blaming you, or any other good player/squad/corp who destroys in pub matches. You guys simply need to have something better to do in this game than play in pubs. In EVE, you won't find big 0.0 blobs camping highsec - lowsec gates, massacring helpless noobs. There should be a really good incentive in DUST to move you guys out of pubs. A game mode in which there are bigger risks and greater rewards. You need to have your own playground, because you are ruining all the fun in pubs to anyone who is a noob, or is playing outside organized squads (and this is a significant portion of playerbase). Sorry, but that's a fact.
Pulvereus ergo queritor.
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George Moros
Area 514
304
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Posted - 2014.02.09 16:05:00 -
[2] - Quote
Hecarim Van Hohen wrote:There are people dedicated on hunting High-Sec miners such as these guysand complete guides on how to AWOX/safari a corporation. So ruining someones day is valid gaming in EVE though I agree with you that vet's should have their own playground (low-sec, WH, null etc.)
Of course it is, and I'm all for it. However, griefing noobs shouldn't be the primary activity of the majority of vets in DUST. Only those who are sufficiently socially handicapped should resort to such game style.
And in spite all of the "sandboxiness" of EVE, a player who sticks to hisec space is still far more secure from griefing than those who choose not to. Apart from academy (which lasts very short), there's no such gaming area in DUST which provides at least some security to noobs.
Pulvereus ergo queritor.
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George Moros
Area 514
304
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Posted - 2014.02.09 16:24:00 -
[3] - Quote
I-Shayz-I wrote: Checking...
Nope, my reasoning is solid. If a sqaud of 6 players can get 10 kills each and it be "okay", then a squad of just me and Kitty can kill 60 players total without there being any difference. It's more challenging because instead of 6 players swarming the enemy team and getting 60 kills, it's just us two getting 60 kills. The number of enemies, clones, and spawns don't change, just the number of players that are killing those clones.
Keep in mind that I usually get around 2-10 kills in a single match because I'm mostly supporting and repping kitty. I hardly kill at all, he's the one doing most of the killing.
If the two of you had more trouble with winning / killing, and actually struggle to keep your performance on par with what you perform while running with full squad, then I would agree that the game is more challenging for you.
Your reasoning is solid only in the sense that you and your buddy get more fun per match than you would by running with full squad of your protostomping friends. However, I don't think the level of enjoyment is that much greater to your enemies(victims), since to them the end result is approximately the same, and the only difference is that when there's only two of you, it might seem to them they stand a chance, which in turn results in more cannon fodder for your buddy.
You guys need better fights than those pubs offer. It would improve your enjoyment, as well as enjoyment of your current victims. It would also do wonders for the server population counts.
Pulvereus ergo queritor.
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